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level design

2021

game

Forest: X room

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colliders

enemy spawn positions

level design

tile rooms

CAPS' level design challenge was to make interesting and diverse combat rooms that could be procedurally arranged in a way that felt dynamic and the least repetitive as possible, since the budget wasn't enough to bring variety through mechanics  

2017

game

story rooms

the main challenge in this project was to convey every aspect necessary for the story in as few rooms as possible, since there weren't resources to make a big script. Also, some components of the culture that crafted the background lore of the protagonist had to be present too, such as the markets, gardens, architecture, etc. 

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