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game design
game design
full liberty
Lumisfera started as a solo project, product self reflection and commentary on the current state of the industry
by tons of research, the loose ideas slowly became the game: an analogy of a designer's research job, filled with introspective questioning
intimate design
Destino Meu was made to be sort of a playable character study, but also with the clear vision to invite the player to feel what the protagonist feels, trying to retell the myth of the lost city by Jericoacoara's shore in a way that people could see that the true victim was actually the princess, who is depicted as bloodthirsty monster

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